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Without a strong design process, the research and design phase will be unstructured and last considerably longer than necessary. Research and design can be an engaging and fruitful process for student project teams, but without appropriate guidelines and structure, design can quickly spiral out of control and threaten successful completion of the project. Below is a three-stage framework for structuring design that makes the R&D phase more efficient and results-oriented. Common problems and pitfalls in design include:
An appropriate design strategy helps by adding structure to an otherwise potentially chaotic process. There is no one true way to approach this issue, but it is helpful to think of research and design in three distinct phases: preliminary, secondary, and final. As a student project team moves through these phases, design activity becomes more specific, more formalized, and more integrated at a systems level. In general, these phases should be given reasonably equal priority and time. Preliminary Phase of Design Early design should be seen as a loosely structured examination of alternative concepts and ideas. Although it is necessarily constrained by team goals and objectives and external rules and regulations, it should not necessarily be limited to repeating what has been done in the past. That noted, neglecting previous history can lead to reinventing the wheel, so, this phase is also an opportune time to check design options against previous practice. This is also a good time to think about potential system-level interactions among designs to ensure that proposed designs will be compatible with one another. Radical designs with potentially profound systems interaction issues should not be shelved but rather discussed with full disclosure of potential interactions so that other designers can react accordingly and strategies for dealing with these interactions can be fleshed out. Common inspirations for preliminary design ideas include:
The end deliverable of preliminary design should be a limited but still open-ended outline of alternative designs that can be shared among team members for comment, discussion, and debate. Secondary/Intermediate Phase of Design Moving from preliminary to secondary design, designers should consider the challenges and opportunities offered in proposed ideas and begin to focus on those options that show the most merit and promise overall. This can be a difficult process, particularly if it means shelving interesting or radical ideas. Be careful that all ideas are given equal and fair treatment and that the process of reducing complexity amongst options is reasonable, open, and based on objective analysis. Ideas rejected due to motives that are perceived to be arbitrary, biased, or unreasonable can be very demotivating to student designers. Considerations that can be used to reduce complexity include:
By the end of the intermediary phase, designers should be leading towards a final design solution based on weighing these and other competing factors. Alternative designs may still have weight but mostly as fallback solutions should continued investigation and discussion prove that the ideal solution is unfeasible. Final Phase of Design By the end of this phase, designs should be locked down in preparation for their realization or manufacture. This provides a formal conclusion to design activities and allows the team to shift from design and research to creating a working prototype. Creating and testing the prototype will likely yield new challenges to the design, but these are best dealt with in the context of the development and testing phases. By the end of the design phase, designs should be:
Doing this perfectly is a tall order for experienced professional work groups, and it is even more challenging for student project teams. Many "final" designs will be revisited based on feedback from development and testing as a result. |